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May 25, 2006

Virtual Economies & Real ATMs.

From The End of Cyberspace...

One of the questions I sometimes get when I give the end of cyberspace talk is, "What about Everquest [or World of Warcraft]? What are millions of people doing now if not spending time in electronic worlds? Doesn't the popularity of multiplayer worlds give cyberspace a new lease on life?"

The simple answer is, no. The more complex answer has two parts.


The article goes on to talk about making real money from selling virtual goods. The possability exists for some Users to make playing MMORPGs. WoW, still lame.
(Link - End of Cyberspace)

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